An unexpected problem I ran into was during the UV unwrapping stage. Although I know how to prepare UVs in other 3D programs such as 3D Studio Max, the production of UVS is very different in Zbrush. Retople by hand is a common method used to make UVs for characters, however given the intent usage for my model (no animation is needed) I opted for producing UVs by using zremesher. The results produced by remesher is largely based on the quality of the model, I was lucky enough that I had taken extra care during the early stages of my sculpt that the basic structure of my model was already great. Above is some steps I used in order to prepare the Sull for zremesher. "Enable control painting" was used to manipulate where UV master would place the seams on the model, at least 5 passes in this attempt was made to achieve the results above.